Animatrix Polisher
Animatrix Polisher — Mesh Keyframe Sculpting Tool
Animatrix Polisher is a Maya tool that allows animators to sculpt and keyframe meshes directly, giving full creative control over shapes and animation timing. Think of it like molding clay frame by frame — but inside Maya.
Key Benefits
– Sculpt & Keyframe Directly
Create animation by sculpting your mesh and setting keyframes instantly.
– Go Beyond the Rig
Add details the rig doesn’t provide, refine bad shapes, and fix mesh penetrations.
– Stylized Animation Freedom
Easily craft smear frames or extreme stylized poses.
– Non-Destructive Workflow
Safe and fast sculpting without breaking existing animation.
– Timing & Spacing Control
Adjust blendShape node tangents freely: slow in, slow out, spacing tweaks — full animation polish power.
– Organized Workflow with Multiple BlendShapes
You can hit New to create as many blendshapes as you need.
This makes it easy to separate and manage different parts of the body — e.g. Arm, Leg, Body, Head, etc.
How It Works?
– Pick your mesh in the UI.
– Create New BlendShape.
– Toggle Sculpt Mode → sculpt directly on the mesh at any keyframe.
– Exit Sculpt Mode → your shape is automatically stored as a key.
– Adjust timing, spacing, or tangents as needed for smooth results.
Use Cases
– Adding details that aren’t rigged
– Fixing mesh penetration during animation
– Polishing ugly blendshape results
– Creating smear frames for stylized motion
– Fine-tuning timing with tangent adjustments
***Note***
If you accidentally use Maya’s sculpt tool without entering Sculpt Mode, a createColorSet node might appear on your mesh.
Don’t worry — simply select the mesh and hit Delete createColorSet Node in the UI to remove it safely.
Compatibility ***Work with Window only***
Maya 2023 2024 2025 2026
Tool By N3ÜRØ
Animatrix Studio